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A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations (involving the formation and execution of foreign policy), the creation of domestic political policies, or the simulation of political campaigns. [1]
Rulers of Nations, also known as Geo-Political-Simulator 2, is the second installment of the Geo-Political series. This government simulation game, like its predecessor, puts the player in the role of any nation's head of state. French, German, Spanish, Italian, and Russian versions of the game will also be released.
Masters of the World, also known as Geo-Political Simulator 3, is the third installment of the Geo-political simulator series. This government simulation game, like its predecessors, puts the player in the role of any nation's head of state or head of government. French, German, Spanish, Italian, Japanese, and Russian versions of the game were ...
Commander in Chief, also known as Geo-Political Simulator, is a government simulation game that allows a player to simulate being a nation's head of government. Players have a large amount of control over their nation [weasel words], although this varies based on the form of government the player's nation has. The English version was released ...
C. Capitol Hill (video game) The Cardinal of the Kremlin (video game) Chancellor of the Exchequer (video game) Commander in Chief (video game) Conflict: Middle East Political Simulator
Conflict: Middle East Political Simulator, often known as ConfMEPS or simply Conflict, is a turn-based government simulation game designed by David J. Eastman and published by Virgin Mastertronic in 1990 for DOS, Atari ST and Amiga (with extended graphics).
Topics of geopolitics include relations between the interests of international political actors focused within an area, a space, or a geographical element, relations which create a geopolitical system. [4] Critical geopolitics deconstructs classical geopolitical theories, by showing their political or ideological functions for great powers. [5]
GameSpot currently has the game ranked at a 7.7/10 based on 13 reviews. [3] Chuck Moss of Computer Gaming World in 1993 wrote that Shadow President was a good learning tool but that, "As a simulation, it has certain real-world problems [and] certain ... anomalies", such as Iraqi forces being much more powerful than they actually were at the time of the Gulf War.