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  2. Perplexity AI - Wikipedia

    en.wikipedia.org/wiki/Perplexity_AI

    Perplexity AI is a conversational search engine that uses large language models (LLMs) to answer queries using sources from the web and cites links within the text response. [ 3 ] [ 4 ] Its developer, Perplexity AI, Inc., is based in San Francisco, California .

  3. Perplexity bets big on AI search during the election while ...

    www.aol.com/finance/perplexity-bets-big-ai...

    It is Perplexity, however, that is taking the biggest gamble, with an AI election hub that features live updates featuring data from The Associated Press and a partnership with the nonprofit voter ...

  4. Perplexity AI CEO shares his advice to startup founders on ...

    www.aol.com/perplexity-ai-ceo-shares-advice...

    The CEO of Perplexity AI shared some principles that guided him as a startup founder.. Aravind Srinivas talked about having "an extreme bias for action" in a recent talk at Stanford. He also said ...

  5. Exclusive: Perplexity’s CEO says his AI search engine is ...

    www.aol.com/finance/exclusive-perplexity-ceo...

    Perplexity is simultaneously opening up a merchant program that it hopes will help it build direct relationships with big retailers to feed their product data into the AI system and potentially ...

  6. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  7. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General video game playing (GVGP) is the concept of GGP adjusted to the purpose of playing video games. For video games, game rules have to be either learnt over multiple iterations by artificial players like TD-Gammon , [ 5 ] or are predefined manually in a domain-specific language and sent in advance to artificial players [ 6 ] [ 7 ] like in ...

  8. What to know about Perplexity, the buzzy — and ... - AOL

    www.aol.com/know-perplexity-buzzy-mdash...

    Perplexity has raised hundreds of millions from Jeff Bezos and Nvidia while clashing with top media organizations over alleged copyright violations.

  9. Perplexity (video game) - Wikipedia

    en.wikipedia.org/wiki/Perplexity_(video_game)

    Acorn Electron screenshot. The top of the screen is using the display to store game data to fit the game into the Electron's limited memory. Perplexity is an isometric pseudo 3D maze game which graphically resembles the 1987 arcade game Pac-Mania (both the maze view and main characters) but while it does share some gameplay elements, the game is a much more calm and organised playing ...