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  2. Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons

    A typical Dungeons & Dragons game consists of an "adventure", which is roughly equivalent to a single story or quest. [56] The DM can either design an original adventure or follow one of the many premade adventures (also known as "modules") that have been published throughout the history of Dungeons & Dragons. Published adventures typically ...

  3. List of Dungeons & Dragons video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The first Dungeons & Dragons licensed games were made by Mattel for the Intellivision.The contract required some variations to the normal Intellivision title screens with the name being capitalized and the addition of the word 'cartridge'.

  4. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.

  5. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    A module in Dungeons & Dragons is an adventure published by TSR.The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure.

  6. Parents can learn a lot from the Dungeons & Dragons role ...

    www.aol.com/much-learn-parent-playing-dungeons...

    On the 50 th anniversary of Dungeons & Dragons, I talked with Mazzanoble to learn how parents can apply the game’s lessons to their parenting. This conversation has been lightly edited and ...

  7. How Dungeons & Dragons Taught Me How To Be Brave In The Real ...

    www.aol.com/dungeons-dragons-taught-brave-real...

    But it was more than just a game; it was a portal into the kingdom of fantasy and into an all-encompassing experience called Dungeons & Dragons. I was Ethor, and I was entranced by D&D’s spell ...

  8. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    In a retrospective on the legacy of Dungeons & Dragons, academic Evan Torner commented that the aim of the designers was to "simplify and declutter the whole system" – "D&D 3e and 3.5e bear the influence of Eurogame-style elegant design: that the terminology and choices in the game should be immediately intelligible to all who might play it ...

  9. Forgotten Realms - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms

    Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]