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  2. Playtex - Wikipedia

    en.wikipedia.org/wiki/Playtex

    Playtex was acquired by Esmark in 1975, and then by Beatrice Foods in 1985. A year later, it was acquired for $1.25 billion, and its cosmetics brands were sold to Revlon. In 1988, Playtex split into Playtex Apparel Inc. and Playtex Products LLC. Playtex Apparel was sold to Sara Lee Corporation in 1991, and to Hanesbrands in 2007.

  3. Halfwidth and Fullwidth Forms (Unicode block) - Wikipedia

    en.wikipedia.org/wiki/Halfwidth_and_Fullwidth...

    Range U+FF61–FF9F encodes halfwidth forms of katakana and related punctuation in a transposition of A1 to DF in the JIS X 0201 encoding – see half-width kana. The range U+FFA0–FFDC encodes halfwidth forms of compatibility jamo characters for Hangul , in a transposition of their 1974 standard layout.

  4. Full width at half maximum - Wikipedia

    en.wikipedia.org/wiki/Full_width_at_half_maximum

    Full width at half maximum. In a distribution, full width at half maximum (FWHM) is the difference between the two values of the independent variable at which the dependent variable is equal to half of its maximum value. In other words, it is the width of a spectrum curve measured between those points on the y-axis which are half the maximum ...

  5. Halfwidth and fullwidth forms - Wikipedia

    en.wikipedia.org/wiki/Halfwidth_and_fullwidth_forms

    Unlike monospaced fonts, a halfwidth character occupies half the width of a fullwidth character, hence the name. Halfwidth and Fullwidth Forms is also the name of a Unicode block U+FF00–FFEF, provided so that older encodings containing both halfwidth and fullwidth characters can have lossless translation to and from Unicode.

  6. Half-space (geometry) - Wikipedia

    en.wikipedia.org/wiki/Half-space_(geometry)

    In geometry, a half-space is either of the two parts into which a plane divides the three-dimensional Euclidean space. [1] If the space is two-dimensional, then a half-space is called a half-plane (open or closed). [2] [3] A half-space in a one-dimensional space is called a half-line [4] or ray.

  7. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.