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Combo Benchmark Compare to Compete Online Benchmarking web-based database This web-based database is suitable for groups of competitors to benchmark individual performance against group performance. All process and performance benchmarks can be processed in this software, providing interesting analysis tools and complete benchmarking report ...
UNIGINE 1 had support for large virtual scenarios and specific hardware required by professional simulators and enterprise VR systems, often called serious games.. Support for large virtual worlds was implemented via double precision of coordinates (64-bit per axis), [12] zone-based background data streaming, [13] and optional operations in geographic coordinate system (latitude, longitude ...
Prior to Futuremark, the founding team developed Final Reality, a benchmarking tool, at Remedy Entertainment, in cooperation with VNU European Labs.Following the tool's release, Futuremark was founded in Espoo in November 1997 and formally launched on 27 February 1998.
The development of UNIGINE technology began with the open source project Frustum, which was opened in 2004 by Alexander Zapryagaev, co-founder (along with Denis Shergin, CEO) and ex-CTO of UNIGINE company, as well as the lead developer of the UNIGINE Engine.
In addition to the game creation tools, S&box features a benchmark system, allowing the developers to track performance and identify regressions. [9] The platform includes features for multiplayer, with multiplayer being built into the engine.
3DMark is a computer benchmarking tool created and developed by UL (formerly Futuremark), to determine the performance of a computer's 3D graphic rendering and CPU workload processing capabilities. Running 3DMark produces a 3DMark score, with higher numbers indicating better performance.
In addition to the game creation tools, S&box features a benchmark system, allowing the developers to track performance and identify regressions. [9] The platform includes features for multiplayer, with multiplayer being built into the engine.
The Computer Language Benchmarks Game (formerly called The Great Computer Language Shootout) is a free software project for comparing how a given subset of simple algorithms can be implemented in various popular programming languages. The project consists of: A set of very simple algorithmic problems