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The Red Book OpenGL Programming Guide, 9th Edition. ISBN 978-0-134-49549-1 The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V The Orange Book OpenGL Shading Language, 3rd edition. ISBN 0-321-63763-1 A tutorial and reference book for GLSL. Historic books (pre-OpenGL 2.0): The Green Book OpenGL Programming for the X Window System.
Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.
Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley.
OpenGL, OpenGL ES and DirectX are all 3D graphics APIs that went through the transition from the fixed-function programming model to the shader-based programming model. [1] Below is a table of when the transition from fixed-function to shaders was made:
The OpenGL Utility Library (GLU) is a computer graphics library for OpenGL. It consists of a number of functions that use the base OpenGL library to provide higher-level drawing routines from the more primitive routines that OpenGL provides. It is usually distributed with the base OpenGL package.
Mark J. Kilgard is a graphics software engineer working at Nvidia.. Prior to joining Nvidia, Mark Kilgard worked at Compaq and Silicon Graphics.While at Silicon Graphics, he authored the OpenGL Utility Toolkit, better known as GLUT, to make it easy to write OpenGL-based 3D examples and demos.
GLScene is a free OpenGL-based library for Delphi, C++ and Free Pascal.It provides visual components and objects allowing description and rendering of 3D scenes.. Development of the original library was started in 1999 by Mike Lischke [2] and at version 0.5 the library was made Open Source and placed in the care of project administrator Eric Grange.
GLX demo (glxgears) included with X11. GLX consists of three parts: An API that provides OpenGL functions to an X Window System application.; An extension of the X protocol, which allows the client (the OpenGL application) to send 3D rendering commands to the X server (the software responsible for the display).