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gtkmm (formerly known as gtk--or gtk minus minus [1]) is the official C++ interface for the popular GUI library GTK. gtkmm is free software distributed under the GNU Lesser General Public License (LGPL). gtkmm allows the creation of user interfaces either in code or with the Glade Interface Designer, using the Gtk::Builder
GTK is an object-oriented widget toolkit written in the programming language C; it uses GObject (that is, the GLib object system) for object orientation. While GTK is mainly used with windowing systems based on X11 and Wayland, it works on other platforms, including Microsoft Windows (interfaced with the Windows API), and macOS (interfaced with ...
Gtk#, C# wrappers around the underlying GTK and GNOME libraries, written in C and available on Linux, MacOS and Windows. QtSharp, C# wrappers around the Qt widget toolkit, which is itself based-on the C++ language.
Name Owner Platforms License; Chromium Embedded Framework (CEF) : CEF Project Page Linux, macOS, Microsoft Windows: Free: BSD CEGUI: CEGUI team Linux, macOS ...
The GNOME Project, i.e. all the people involved with the development of the GNOME desktop environment, is the biggest contributor to GTK, and the GNOME Core Applications as well as the GNOME Games employ the newest GUI widgets from the cutting-edge version of GTK and demonstrates their capabilities.
Simplified software architecture of GTK, Pango, GDK, ATK, GIO, Cairo and GLib. GLib is a bundle of three (formerly five) low-level system libraries written in C and developed mainly by GNOME. GLib's code was separated from GTK, so it can be used by software other than GNOME and has been developed in parallel ever since.
wxWidgets (formerly wxWindows) is a widget toolkit and tools library for creating graphical user interfaces (GUIs) for cross-platform applications. wxWidgets enables a program's GUI code to compile and run on several computer platforms with no significant code changes.
] If using glibmm/gtkmm, the official C++ wrappers to Glib/GTK respectively, the sibling project libsigc++ allows easy use of underlying GObject signals using standard C++. Of course, other implementations of signals are available on almost all platforms, although sometimes an extra library is needed, such as Boost.Signals2 for C++.