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Infinity Ward was founded as an independent game studio by Grant Collier, Jason West, and Vince Zampella in 2002, with a publishing agreement with Activision. [8] [4] The studio was formed by several members of 2015 Games, LLC., the studio that developed the successful Medal of Honor: Allied Assault for Electronic Arts (EA) in 2002.
Vince Zampella (born 1970) is an American video game designer best known for being a co-founder and former studio head of Infinity Ward and the current head of Respawn Entertainment and Ripple Effect Studios. [4] [5]
Respawn Entertainment, LLC is an American video game development studio founded in 2010 by Jason West and Vince Zampella and owned by Electronic Arts since 2017. West and Zampella previously co-founded Infinity Ward and created the Call of Duty franchise, where they were responsible for its development until 2010.
As Infinity Ward's founders Jason West and Vince Zampella started new contract negotiations to continue developing the Call of Duty Activision around 2007, a number of legal issues arose between Infinity Ward and Activision. Ultimately, West and Zampella were forced out of Infinity Ward, later forming Respawn Entertainment within Electronic ...
Founded in July 2008 through the merger of Activision, Inc. and Vivendi Games, the company owns and operates additional subsidiary studios, as part of Activision, including Infinity Ward, Treyarch, and Sledgehammer Games. [4]
Call of Duty: Infinite Warfare is a 2016 first-person shooter video game developed by Infinity Ward and published by Activision.It is the thirteenth installment in the Call of Duty series and was released worldwide for PlayStation 4, Windows, and Xbox One on November 4, 2016.
The IW engine is a game engine created and developed by Infinity Ward, with the current iteration developed in its studio in Kraków, Poland for the Call of Duty series. [1] The engine was originally based on id Tech 3 by id Software with Ritual Entertainment 's ÜberTools enhancements.
It was founded in 1990 by brothers Brian and Steve Raffel after getting a publishing deal for their first game, Black Crypt (1992). During that game's development, the company formed a relationship with id Software , which was briefly located on the same street.