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The Animal Crossing games have garnered positive responses. [8] [9] [10] The first four main series games are among the best-selling video games for their respective consoles. Animal Crossing has sold 2.71 million copies, [g] Wild World 11.75 million, [44] City Folk 3.38 million, [46] New Leaf 13.04 million, [48] and Happy Home Designer 3.04 ...
Animal Crossing: Pocket Camp [b] was a 2017 free-to-play social simulation mobile game developed and published by Nintendo for iOS and Android devices. An installment in the Animal Crossing series, it was released in Australia in October 2017 and worldwide the following month.
A. File:Animal Crossing amiibo Festival.jpg; File:Animal Crossing Characters.png; File:Animal Crossing City Folk Start.jpg; File:Animal Crossing Coverart.png
Animal Crossing: New Horizons [b] is a 2020 social simulation game developed and published by Nintendo for the Nintendo Switch; it is the fifth main entry in the Animal Crossing series. In New Horizons , the player controls a character who moves to a deserted island after purchasing a getaway package from Tom Nook , accomplishes assigned tasks ...
Animal Crossing: New Leaf [b] is a 2012 social simulation game developed and published by Nintendo for the Nintendo 3DS. The player controls a human character who takes on the role of mayor in a town populated with anthropomorphic animals. [ 6 ]
Animal Crossing: Wild World [a] is a 2005 social simulation video game developed and published by Nintendo for the Nintendo DS handheld game console. It was released in Japan in November 2005, in North America and Australia in December 2005, and in Europe in March 2006.
A screenshot of the player working on one of the villager's houses. Animal Crossing: Happy Home Designer downplays the wider community simulation mechanics of the main Animal Crossing series in favor of focusing on house designing; players work as an employee of Nook's Homes, designing homes for other animal villagers based around their suggestions.
Raymond, like other villagers in Animal Crossing, was designed with the intention of making players want to "interact with them [and] watch what they are doing."Raymond shares roughly the same silhouette base as all cat villagers, done so to ensure that players can identify them easily as cats.