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LONDON (AP) — Time spent playing video games can be good for mental health, according to a new study by researchers at Oxford University. The finding comes as video game sales this year have ...
The evidence, although of mainly low to moderate quality, shows a correlation between heavy screen time and a variety of health physical and mental health problems. [7] However, moderate use of digital media is also correlated with benefits for young people in terms of social integration, mental health, and overall well-being. [7]
[28] According to the APA, these unrealistic beauty standards are detrimental to the developing mind and can cause serious mental health issues. [29] Engaging with social media platforms two hours before falling asleep can affect sleep quality, and a longer duration of digital media use is associated with reduced total sleep time. [30]
One of the most widely debated effects of social networking has been its influence on productivity. In many schools and workplaces, social media sites are blocked because employers believe their employees will be distracted and unfocused on the sites. It seems, at least from one study, that employers do, indeed, have reason to be concerned.
Using social media for more than 30 minutes per day increases teen mental health risks. As mentioned, the average teenager spends nearly five hours per day on social media, but more than a half ...
Experts say kids playing video games isn't all bad. Gaming can help distract from anxious thoughts and give kids social connection they may be lacking, making it good for kids' mental health.
More studies may be needed to pinpoint the specific underlying cause of the link between social media use and negative mental health outcomes, but if you're feeling the effects, it may be ...
This causes a sense of depression by the weight of a comparing game. In "How Social Media Affects Your Teen's Mental Health: A Parent's Guide," Kathy Katella states, "According to a research study of American teens ages 12-15, those who used social media over three hours each day faced twice the risk of having negative mental health outcomes ...