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Insecure direct object reference (IDOR) is a type of access control vulnerability in digital security. [ 1 ] This can occur when a web application or application programming interface uses an identifier for direct access to an object in an internal database but does not check for access control or authentication .
Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is run ...
The cloud service provider needs to establish clear and relevant policies that describe how the data of each cloud user will be accessed and used. [13] Cloud service users can encrypt data that is processed or stored within the cloud to prevent unauthorized access. [12] [13] Cryptographic encryption mechanisms are certainly the best options. In ...
A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players.
GPU virtualization is used in various applications such as desktop virtualization, [1] cloud gaming [2] and computational science (e.g. hydrodynamics simulations). [3] GPU virtualization implementations generally involve one or more of the following techniques: device emulation, API remoting, fixed pass-through and mediated pass-through.
For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...
Entropy can affect the cryptography (TLS/SSL) of a server: If a server fails to use a proper source of randomness, the keys generated by the server will be insecure. In some cases a cracker (malicious attacker) can guess some bits of entropy from the output of a pseudorandom number generator (PRNG), and this happens when not enough entropy is ...
Strong authentication of cloud users, for instance, makes it less likely that unauthorized users can access cloud systems, and more likely that cloud users are positively identified. All in all, preventative controls affect the likelihood of a loss event occurring and are intended to prevent or eliminate the systems’ exposure to malicious action.