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  2. Cloud gaming - Wikipedia

    en.wikipedia.org/wiki/Cloud_gaming

    Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is run ...

  3. GPU virtualization - Wikipedia

    en.wikipedia.org/wiki/GPU_virtualization

    GPU virtualization is used in various applications such as desktop virtualization, [1] cloud gaming [2] and computational science (e.g. hydrodynamics simulations). [3] GPU virtualization implementations generally involve one or more of the following techniques: device emulation, API remoting, fixed pass-through and mediated pass-through.

  4. Cloud computing issues - Wikipedia

    en.wikipedia.org/wiki/Cloud_computing_issues

    The cloud service provider needs to establish clear and relevant policies that describe how the data of each cloud user will be accessed and used. [13] Cloud service users can encrypt data that is processed or stored within the cloud to prevent unauthorized access. [12] [13] Cryptographic encryption mechanisms are certainly the best options. In ...

  5. RS Recommends: The Best Cloud Gaming Services for ... - AOL

    www.aol.com/news/rs-recommends-best-cloud-gaming...

    Before searching for the best cloud gaming service for you, here are a few things to keep in mind about what to look for.More from Rolling StoneRS Recommends: This $60 Sanitizer Kill.

  6. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    Valve included beta support for Steam Cloud Play in May 2020 for developers to allow users to play games in their library which developers and publishers have opted to allow in a cloud gaming service. At launch, Steam Cloud Play only worked through Nvidia's GeForce Now service and would link up to other cloud services in the future though ...

  7. OnLive - Wikipedia

    en.wikipedia.org/wiki/OnLive

    OnLive's flagship product was its cloud gaming service, which allowed subscribers to rent or demo computer games without installing them. Games were delivered as streaming video rendered by the service's servers, rather than running on the local device. This setup allowed the games to run on computers and devices that would normally be unable ...

  8. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...

  9. Video games and Linux - Wikipedia

    en.wikipedia.org/wiki/Video_games_and_Linux

    Cloud gaming is the streaming of games from a central server onto a desktop client. [301] This is another way to play games on Linux that are not natively supported, [302] [303] although some cloud services, such as the erstwhile Google Stadia, [304] [305] are hosted on Linux [306] [307] and Android servers. [308] GamingAnywhere is an open ...