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Worldbuilding is the process of constructing an imaginary world or setting, sometimes associated with a fictional universe. [1] Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many science fiction or fantasy writers. [2]
A fantasy world or fictional world is a world created for fictional media, such as literature, film or games. Typical fantasy worlds feature magical abilities. Some worlds may be a parallel world connected to Earth via magical portals or items (like Narnia); an imaginary society hidden within our earth (like the Wizarding World); a fictional Earth set in the remote past (like Middle-earth) or ...
World of Greyhawk Fantasy Game Setting: 1980: G N Halkeginia: Noboru Yamaguchi: A world whose social structure is similar to that of medieval Europe. The Familiar of Zero: 2004: N A Fictional universe of Harry Potter: J. K. Rowling: The Wizarding World co-exists with and is mainly hidden from the mundane world of the non-magical Muggles.
In many respects, Morris was an important milestone in the history of fantasy, because, while other writers wrote of foreign lands, or of dream worlds, Morris's works were the first to be set in an entirely invented world: a fantasy world. [36] These fantasy worlds were part of a general trend.
In the Skylanders franchise, the world of Skylands consists of many floating islands. The game Project Nomads features a world of floating islands, one of which is controlled by the player. Fortnite's battle royale mode previously had a floating island, held up by a giant purple cube, that was powered by a crack in time. The cube went on to let ...
Septium is central to the function of Orbal energy, which can power appliances, vehicles, or channel elemental power in the form of "Arts", magical techniques used in combat. Silver rock stone Pokémon: A silvery substance, one of the hardest in the Pokémon world, and which only occurs on Silver Rock Isle.
Tolkien made his Hobbits live in holes, though these quickly turn out to be comfortable, and in the case of Bag End actually highly desirable. Hobbit-holes range from the simple underground dwellings of the poor, with a door leading into a tunnel and perhaps a window or two, up to the large and elaborate Bag End with its multiple cellars, pantries, kitchen, dining room, parlour, study, and ...
The book is an attempt to fill in the enormous backstory of The Wheel of Time novels and also serves as 'guidebook' to the world presented in the books. The original large-editions of the book were presented with full-colour art by Todd Cameron Hamilton and includes maps by Ellisa Mitchell, John M. Ford and Thomas Canty.