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  2. List of 3D rendering software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_rendering_software

    This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.

  3. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    Some render engines are compatible with multiple 3D software, while some are exclusive to one. It's is the one responsible for the transformation of the prepared 3D scene into a 2D image or animation. 3D render engines can be based on different methods, such as ray-tracing, rasterization, path-tracing, also depending on the speed and the ...

  4. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    2D–3D cartoon animation, lighting, modeling, node based material creation, texturing, 3D texture painting, UV mapping, rendering (internal, external, 3D anaglyph ...

  5. List of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_computer...

    Amiga Reflections is a 3D modeling and rendering software developed by Carsten Fuchs for the Amiga. Anim8or is a proprietary freeware 3D rendering and animation package. Animation:Master from HASH, Inc is a modeling and animation package that focuses on ease of use. It is a spline-based modeler. Its strength lies in character animation.

  6. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Improvements include an animation system refresh; [84] a stack-based modifier system; [85] an updated particle system [86] (which can also be used to simulate hair and fur); fluid dynamics; soft-body dynamics; GLSL shaders support [87] in the game engine; advanced UV unwrapping; [88] a fully recoded render pipeline, allowing separate render ...

  7. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Before a 3D scene or 2D image can be rendered, it must be described in a way that the rendering software can understand. Historically, inputs for both 2D and 3D rendering were usually text files , which are easier than binary files for humans to edit and debug.