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Battle for Dream Island (2010–present, abbreviated BFDI [b]) is an animated web series on YouTube created by jacknjellify, a channel owned by Cary and Michael Huang.The web series features anthropomorphic objects competing in a series of contests for a prize.
This category lists video games developed by Object Software. Pages in category "Object Software games" The following 5 pages are in this category, out of 5 total.
Fixate tool (F) - used to weld an object to the object behind it or the background. Can also be drawn with the sketch tool by drawing a teepee shape, like an hourglass but without the top. Gear tool (G) - used to create gears with axles. Axle tool (H) - used to connect an object with an underlying object or the background with an axle.
This is a list of Games for Windows titles video games under Microsoft's Games for Windows label. With the closure of the Xbox.com PC marketplace in August 2013; [1] no games were developed for the platform past 2013. The clients software and the servers are still available. [1]
Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.
An Atari 2600 adaptation of Wheel of Fortune was planned by The Great Game Co. in 1983, but ended up being cancelled during development. [1] In 1987 the first of GameTek's many Wheel games was published, with Sharedata as its developer; this version was released simultaneously on the Commodore 64 [2] and the Nintendo Entertainment System, [3] and subsequently spawned a second Commodore 64 ...
The Burning Wheel is a fantasy tabletop role-playing game independently written and published by Luke Crane.The game uses a dice pool mechanic (using only standard six-sided dice) for task resolution and a character generation system that tracks the history and experiences of new characters from birth to the point they begin adventuring.
A code wheel is a type of copy protection used on older computer games, often those published in the late 1980s and early 1990s.It evolved from the original "manual protection" system in which the program would require the user to enter a specific word from the manual before the game would start up or continue beyond a certain point.