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  2. Jerome Bruner - Wikipedia

    en.wikipedia.org/wiki/Jerome_Bruner

    Bruner suggested that students may experience, or "represent" tasks in three ways: enactive representation (action-based), iconic representation (image-based), and symbolic representation (language-based). Rather than neatly delineated stages, the modes of representation are integrated and only loosely sequential as they "translate" into each ...

  3. Examples of Markov chains - Wikipedia

    en.wikipedia.org/wiki/Examples_of_Markov_chains

    A finite-state machine can be used as a representation of a Markov chain. Assuming a sequence of independent and identically distributed input signals (for example, symbols from a binary alphabet chosen by coin tosses), if the machine is in state y at time n , then the probability that it moves to state x at time n + 1 depends only on the ...

  4. Particle physics and representation theory - Wikipedia

    en.wikipedia.org/wiki/Particle_physics_and...

    The two-dimensional "spin 1/2" representation of the Lie algebra so(3), for example, does not correspond to an ordinary (single-valued) representation of the group SO(3). (This fact is the origin of statements to the effect that "if you rotate the wave function of an electron by 360 degrees, you get the negative of the original wave function.")

  5. Concept learning - Wikipedia

    en.wikipedia.org/wiki/Concept_learning

    One model that incorporates the Bayesian theory of concept learning is the ACT-R model, developed by John R. Anderson. [citation needed] The ACT-R model is a programming language that defines the basic cognitive and perceptual operations that enable the human mind by producing a step-by-step simulation of human behavior. This theory exploits ...

  6. Perception - Wikipedia

    en.wikipedia.org/wiki/Perception

    The oldest quantitative laws in psychology are Weber's law, which states that the smallest noticeable difference in stimulus intensity is proportional to the intensity of the reference; and Fechner's law, which quantifies the relationship between the intensity of the physical stimulus and its perceptual counterpart (e.g., testing how much ...

  7. Fictitious force - Wikipedia

    en.wikipedia.org/wiki/Fictitious_force

    An example of a pseudo force as defined by Iro is the Coriolis force, maybe better to be called: the Coriolis effect. [4] [5] [6] The gravitational force would also be a fictitious force (pseudo force) in a field model in which particles distort spacetime due to their mass, such as in the theory of general relativity.

  8. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    The linear motion can be of two types: uniform linear motion, with constant velocity (zero acceleration); and non-uniform linear motion, with variable velocity (non-zero acceleration). The motion of a particle (a point-like object) along a line can be described by its position x {\displaystyle x} , which varies with t {\displaystyle t} (time).

  9. Boids - Wikipedia

    en.wikipedia.org/wiki/Boids

    A Boids example created in OpenGL Boids is an artificial life program, developed by Craig Reynolds in 1986, which simulates the flocking behaviour of birds , and related group motion. His paper on this topic was published in 1987 in the proceedings of the ACM SIGGRAPH conference. [ 1 ]

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