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  2. Oklab color space - Wikipedia

    en.wikipedia.org/wiki/Oklab_color_space

    The Oklab color space is a uniform color space for device independent color designed to improve perceptual uniformity, hue and lightness prediction, color blending, [a] and usability while ensuring numerical stability and ease of implementation. [1]

  3. Color gradient - Wikipedia

    en.wikipedia.org/wiki/Color_gradient

    A radial gradient is specified as a circle that has one color at the edge and another at the center. Colors are calculated by linear interpolation based on distance from the center. This can be used to approximate the diffuse reflection of light from a point source by a sphere. [citation needed] Both CSS and SVG support radial gradients. [10] [11]

  4. ColorZilla - Wikipedia

    en.wikipedia.org/wiki/ColorZilla

    ColorZilla is a Google Chrome and Mozilla extension that assists web developers and graphic designers with color related and other tasks. ColorZilla allows getting a color reading from any point in the browser, quickly adjusting this color and pasting it into another program, such as Photoshop .

  5. CSS - Wikipedia

    en.wikipedia.org/wiki/CSS

    To demonstrate specificity Inheritance Inheritance is a key feature in CSS; it relies on the ancestor-descendant relationship to operate. Inheritance is the mechanism by which properties are applied not only to a specified element but also to its descendants. Inheritance relies on the document tree, which is the hierarchy of XHTML elements in a page based on nesting. Descendant elements may ...

  6. Gradient - Wikipedia

    en.wikipedia.org/wiki/Gradient

    The gradient of F is then normal to the hypersurface. Similarly, an affine algebraic hypersurface may be defined by an equation F(x 1, ..., x n) = 0, where F is a polynomial. The gradient of F is zero at a singular point of the hypersurface (this is the definition of a singular point). At a non-singular point, it is a nonzero normal vector.

  7. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

  8. Help:User style - Wikipedia

    en.wikipedia.org/wiki/Help:User_style

    This is done through custom Cascading Style Sheets stored in subpages of the user's "User" page. E.g. To create your own CSS modifications for the skin you are presently using, create a page at Special:MyPage/skin.css containing the CSS you want to use (to apply your changes regardless which skin you are using, put them in Special:MyPage/common ...

  9. Static site generator - Wikipedia

    en.wikipedia.org/wiki/Static_site_generator

    Page files typically also start with a YAML, TOML, or JSON preamble to define variables such as title, permalink, or date. Files with names that begin with an underscore ( _ ) such as _index.md (as opposed to index.md ) are considered templates or archetypes and are thus not rendered as pages themselves.