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  2. Source port - Wikipedia

    en.wikipedia.org/wiki/Source_port

    Source ports share the similarity with unofficial patches that both don't change the original gameplay as such projects are by definition mods. However many source ports add support for gameplay mods, which is usually optional (e.g. DarkPlaces consists of a source port engine and a gameplay mod that are even distributed separately [4]). While ...

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Java port of Quake II game engine Java 3D: Java: Yes 3D Cross-platform: BSD: Community-centric project. Used by many schools as part of course work Jedi: C: Yes 2.5D DOS, Windows: Star Wars: Dark Forces, Outlaws: Proprietary: Rumored to have been reverse-engineered from Doom engine jMonkeyEngine: Java: 2004 Yes 3D Cross-platform: Grappling Hook ...

  4. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    In most cases a clone is made in part by studying and reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM, the original developers have helped the projects by supplying the original source code—those are so-called source ports.

  5. List of commercial video games with later released source ...

    en.wikipedia.org/wiki/List_of_commercial_video...

    On January 26, 2016, the source code for Glider 4.0 was uploaded to GitHub. [173] Glider PRO: 1994 2016 Flight simulator: GPL-2.0-only: Freeware: John Calhoun On January 27, 2016, the source code, graphics, and sound data for Glider PRO were released on GitHub with the source code being licensed under the GNU General Public License v2. [174 ...

  6. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    With the source code available, it became possible for programmers to modify any aspect of the game, remove technical limitations and bugs, and add entirely new features. These engine modifications, or Doom source ports , have since become the target for much of the WAD editing activity, and with the decline of MS-DOS , using a source port ...

  7. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

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  9. Ports collection - Wikipedia

    en.wikipedia.org/wiki/Ports_collection

    Being based on the official tools, the "virtual" (non-primary) categories are readily available, and so is the information about the library, build and run-time dependencies. The source of the web-site is heavily based on the ports-readmes port, and is readily available in GitHub. The project is no longer updated since November 2018.