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Since 9 = 10 − 1, to multiply a number by nine, multiply it by 10 and then subtract the original number from the result. For example, 9 × 27 = 270 − 27 = 243. This method can be adjusted to multiply by eight instead of nine, by doubling the number being subtracted; 8 × 27 = 270 − (2×27) = 270 − 54 = 216.
A scale factor of 1 ⁄ 10 cannot be used here, because scaling 160 by 1 ⁄ 10 gives 16, which is greater than the greatest value that can be stored in this fixed-point format. However, 1 ⁄ 11 will work as a scale factor, because the maximum scaled value, 160 ⁄ 11 = 14. 54, fits within this range. Given this set:
The percent value can also be found by multiplying first instead of later, so in this example, the 50 would be multiplied by 100 to give 5,000, and this result would be divided by 1,250 to give 4%. To calculate a percentage of a percentage, convert both percentages to fractions of 100, or to decimals, and multiply them.
For odd square, since there are (n - 1)/2 same sided rows or columns, there are (n - 1)(n - 3)/8 pairs of such rows or columns that can be interchanged. Thus, there are 2 (n - 1)(n - 3)/8 × 2 (n - 1)(n - 3)/8 = 2 (n - 1)(n - 3)/4 equivalent magic squares obtained by combining such interchanges. Interchanging all the same sided rows flips each ...
Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).
Distribution of the 2898 answers to 1983 tie breaker Jeux et Stratégie contest. Alain Ledoux is the founding father of the "guess 2 / 3 of the average" game. In 1981, Ledoux used this game as a tie breaker in his French magazine Jeux et Stratégie. He asked about 4,000 readers, who reached the same number of points in previous puzzles ...