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  2. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Separately, game theory has played a role in online algorithms; in particular, the k-server problem, which has in the past been referred to as games with moving costs and request-answer games. [125] Yao's principle is a game-theoretic technique for proving lower bounds on the computational complexity of randomized algorithms , especially online ...

  3. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    Fantasy (Game as make-believe): Imaginary world. Narrative (Game as drama): A story that drives the player to keep coming back; Challenge (Game as obstacle course): Urge to master something. Boosts a game's replayability. Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for ...

  4. Perfect recall (game theory) - Wikipedia

    en.wikipedia.org/wiki/Perfect_recall_(game_theory)

    This equivalence, notably formalized in Kuhn's theorem, simplifies the analysis of such games. [4] It is a core component of how game theorists analyze extensive-form games. The formal definition of perfect recall involves the concept of information sets in extensive-form games. It ensures that if a player reaches a certain information set, the ...

  5. Perfect information - Wikipedia

    en.wikipedia.org/wiki/Perfect_information

    A game with perfect information may or may not have complete information. Poker is a game of imperfect information, as players do not know the private cards of their opponents. Games where some aspect of play is hidden from opponents – such as the cards in poker and bridge – are examples of games with imperfect information. [5] [6]

  6. Kuhn's theorem - Wikipedia

    en.wikipedia.org/wiki/Kuhn's_theorem

    In game theory, Kuhn's theorem relates perfect recall, mixed and unmixed strategies and their expected payoffs. It was formalized by Harold W. Kuhn in 1953. [1]The theorem states that in a game where players may remember all of their previous moves/states of the game available to them, for every mixed strategy there is a behavioral strategy that has an equivalent payoff (i.e. the strategies ...

  7. Lloyd Shapley - Wikipedia

    en.wikipedia.org/wiki/Lloyd_Shapley

    Lloyd Stowell Shapley (/ ˈ ʃ æ p l i /; June 2, 1923 – March 12, 2016) was an American mathematician and Nobel Memorial Prize-winning economist.He contributed to the fields of mathematical economics and especially game theory.

  8. Stochastic game - Wikipedia

    en.wikipedia.org/wiki/Stochastic_game

    The ingredients of a stochastic game are: a finite set of players ; a state space (either a finite set or a measurable space (,)); for each player , an action set (either a finite set or a measurable space (,)); a transition probability from , where = is the action profiles, to , where (,) is the probability that the next state is in given the current state and the current action profile ; and ...

  9. Sprague–Grundy theorem - Wikipedia

    en.wikipedia.org/wiki/Sprague–Grundy_theorem

    The Grundy value or nim-value of any impartial game is the unique nimber that the game is equivalent to. In the case of a game whose positions are indexed by the natural numbers (like nim itself, which is indexed by its heap sizes), the sequence of nimbers for successive positions of the game is called the nim-sequence of the game.