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Tattletail is a 2016 survival horror video game [2] [3] created by Waygetter Electronics and published by Little Flag Software. The player must care for their virtual pet toy, Baby Talking Tattletail, while avoiding the pursuit of its recalled predecessor, Mama Tattletail (commonly referred to as "Mama").
The game was developed by Japanese developer Sen, published by Miscreant's Room and released on 10 December 2012. The game centers around an 11-year-old girl named Aya, who breaks into her father's secret laboratory to uncover the horrifying truth of his research. [2] A Steam version, published by AGM Playism, was released on 23 September 2016.
The game is a puzzle-based adventure game. The game is entirely played using only the four arrow keys, with the ESC key being used to access the Save/Load menu. Because of this highly simplified control scheme, characters can only move left and right between scenes while up and down are used to interact with objects in the environment and the ...
The game is a survival horror game in which the main goal is to solve all puzzles correctly and escape the witch's house. It contains a creepy atmosphere, complex riddles and jump scares . This game is played from bird's-eye view using ornate 16-bit graphics, and controlled via keyboard.
Released in 2016, Anatomy is a game focused on exploring an empty house and finding voice tapes within it as the house begins to change around the player. Initially, collecting these tapes is the only component of the game, but the program eventually glitches and closes itself; when reopened, the house has changed radically, with static on the game screen and audio distortion occurring.
Dwayne is trapped inside the house and is tormented by supernatural entities. The objective of the game is to find a way out of the house and learn about the cause of all the paranormal activity. The house is designed as a semi-open world, with large sections freely explorable to the player at all times and multiple pathways to reach each area.
You're probably groaning already knowing that you're in for a pile of bad cat puns and corny one-liners and, yep, you're absolutely right. But even though most of them are, ahem, purr-day bad, we ...
Edge described the game's interface as a "potent setting for horror", with its grainy imagery and green-tinged hue viewed as evocative of a "haunted quality". [16] Describing the title as "analog horor at its finest", Aaron Boehm of Bloody Disgusting enjoyed the game's "stylistic flourishes" and "well done" videos. [ 2 ]