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  2. Matchmaking (video games) - Wikipedia

    en.wikipedia.org/wiki/Matchmaking_(video_games)

    The cross-game server browser offered by Steam Some games (particularly those with dedicated servers ) present a list of active sessions to players and allow them to manually select one. This system can be used in conjunction with ranking and lobbies, but is frustrated by the on-demand session creation of playlists.

  3. Private server - Wikipedia

    en.wikipedia.org/wiki/Private_server

    A private server is a reimplementation in online game servers, typically as clones of proprietary commercial software by a third party of the game community. The private server is often not made or sanctioned by the original company. Private servers often host MMORPG genre games such as World of Warcraft, Runescape, and MapleStory. These ...

  4. Game client - Wikipedia

    en.wikipedia.org/wiki/Game_client

    It collects data such as score, player status, position and movement from a single player and send it to the game server, which allows the server to collect each individual's data and show every player in game, [1] whether it is an arena game on a smaller scale or a massive game with thousands of players on the same map. Even though the game ...

  5. Game server - Wikipedia

    en.wikipedia.org/wiki/Game_server

    A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players.

  6. Does mm2 Asia Ltd. (SGX:1B0) Have A High Beta? - AOL

    www.aol.com/news/does-mm2-asia-ltd-sgx-032536867...

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  7. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.. Players often blame "bad netcode" when they experience lag or reverse state transitions when synchronization between players is lost.

  8. OMA Device Management - Wikipedia

    en.wikipedia.org/wiki/OMA_Device_Management

    The server and client are both stateful, meaning a specific sequence of messages are to be exchanged only after authentication is completed to perform any task. The communication is initiated by the OMA DM server, asynchronously, using any of the methods available such as a WAP Push or SMS. The initial message from server to client is said to ...

  9. Maximum transmission unit - Wikipedia

    en.wikipedia.org/wiki/Maximum_transmission_unit

    The IP MTU and Ethernet maximum frame size are configured separately. In Ethernet switch configuration, MTU may refer to Ethernet maximum frame size. In Ethernet-based routers, MTU normally refers to the IP MTU. If jumbo frames are allowed in a network, the IP MTU should also be adjusted upwards to take advantage of this.

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