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In JavaScript an object is a mapping from property names to values—that is, an associative array with one caveat: the keys of an object must be either a string or a symbol (native objects and primitives implicitly converted to a string keys are allowed).
Furthermore, it implements the JsonSerializable interface which is used by the built-in json_encode function to serialize the class into a simple string instead of a composite data type. [18] The class is declared using the final modifier keyword to prevent inheritance. [19] PHP has traits as a way to re-use code. [20]
Type inference – C# 3 with implicitly typed local variables var and C# 9 target-typed new expressions new List comprehension – C# 3 LINQ; Tuples – .NET Framework 4.0 but it becomes popular when C# 7.0 introduced a new tuple type with language support [104] Nested functions – C# 7.0 [104] Pattern matching – C# 7.0 [104]
For function that manipulate strings, modern object-oriented languages, like C# and Java have immutable strings and return a copy (in newly allocated dynamic memory), while others, like C manipulate the original string unless the programmer copies data to a new string.
The distinct values are stored in a string intern pool. The single copy of each string is called its intern and is typically looked up by a method of the string class, for example String.intern() [2] in Java. All compile-time constant strings in Java are automatically interned using this method. [3]
Another very simple implementation technique, usable when the keys are restricted to a narrow range, is direct addressing into an array: the value for a given key k is stored at the array cell A[k], or if there is no mapping for k then the cell stores a special sentinel value that indicates the lack of a mapping. This technique is simple and ...
In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3]
In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement.