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  2. Homography (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Homography_(computer_vision)

    is the rotation matrix by which b is rotated in relation to a; t is the translation vector from a to b; n and d are the normal vector of the plane and the distance from origin to the plane respectively. K a and K b are the cameras' intrinsic parameter matrices. The figure shows camera b looking at the plane at distance d.

  3. Leonar3Do - Wikipedia

    en.wikipedia.org/wiki/Leonar3Do

    The spatial input device, known as the "bird", as a replacement for the traditional mouse. The bird has six degrees of movement, allowing users to grab, move and rotate their 3D model or their space Three-dimensional glasses with built-in infra-LEDs for the detection of the eyeglasses’ position

  4. 3Dconnexion - Wikipedia

    en.wikipedia.org/wiki/3Dconnexion

    The appeal of these devices over a mouse and keyboard is the ability to pan, zoom and rotate 3D imagery simultaneously, without stopping to change directions using keyboard shortcuts or a software interface. 3Dconnexion devices are compatible with over 300 applications including Autodesk Inventor, Autodesk Fusion 360, AutoCAD, Siemens NX, CATIA ...

  5. Camera matrix - Wikipedia

    en.wikipedia.org/wiki/Camera_matrix

    The camera matrix derived in the previous section has a null space which is spanned by the vector = This is also the homogeneous representation of the 3D point which has coordinates (0,0,0), that is, the "camera center" (aka the entrance pupil; the position of the pinhole of a pinhole camera) is at O.

  6. Six degrees of freedom - Wikipedia

    en.wikipedia.org/wiki/Six_degrees_of_freedom

    The Razer Hydra, a motion controller for PC, tracks position and rotation of two wired nunchucks, providing six degrees of freedom on each hand. The SpaceOrb 360 is a 6DOF computer input device released in 1996 originally manufactured and sold by the SpaceTec IMC company (first bought by Labtec , which itself was later bought by Logitech ).

  7. Image rectification - Wikipedia

    en.wikipedia.org/wiki/Image_rectification

    If the images to be rectified are taken from camera pairs without geometric distortion, this calculation can easily be made with a linear transformation.X & Y rotation puts the images on the same plane, scaling makes the image frames be the same size and Z rotation & skew adjustments make the image pixel rows directly line up [citation needed].

  8. 3D user interaction - Wikipedia

    en.wikipedia.org/wiki/3D_user_interaction

    Selection and Manipulation techniques for 3D environments must accomplish at least one of three basic tasks: object selection, object positioning and object rotation. Users need to be able to manipulate virtual objects. Manipulation tasks involve selecting and moving an object. Sometimes, the rotation of the object is involved as well.

  9. Subject 13 (video game) - Wikipedia

    en.wikipedia.org/wiki/Subject_13_(video_game)

    Subject 13 is for the most part a 2.5D adventure. Characters created as three-dimensional character models move in front of hand-drawn, partially animated 2D backdrops. Using the mouse, the player can move his character through the locations and initiate actions with the mouse buttons that let the game character interact with his enviro