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  2. Cheat Engine - Wikipedia

    en.wikipedia.org/wiki/Cheat_Engine

    Cheat Engine (CE) is a proprietary, closed source [5] [6] memory scanner/debugger created by Eric Heijnen ("Byte, Darke") for the Windows operating system in 2000. [7] [8] Cheat Engine is mostly used for cheating in computer games and is sometimes modified and recompiled to support new games. It searches for values input by the user with a wide ...

  3. Cheating in video games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_video_games

    Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).

  4. SFB Games - Wikipedia

    en.wikipedia.org/wiki/SFB_Games

    SFB Games Limited is a British video game developer based in London. The studio was established in 2002 by brothers Tom and Adam Vian, who, as "The Super Flash Bros.", produced browser games and animations in Adobe Flash for websites such as Newgrounds and Armor Games .

  5. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  6. List of TurboGrafx-16 games - Wikipedia

    en.wikipedia.org/wiki/List_of_TurboGrafx-16_games

    This list of games for the TurboGrafx-16, known as the PC Engine outside North America, covers 678 commercial releases spanning the system's launch on October 10, 1987, until June 3, 1999. It is a home video game console created by NEC , released in Japan as the PC Engine in 1987 and North America as the TurboGrafx-16 in 1989.

  7. Flash Hiders - Wikipedia

    en.wikipedia.org/wiki/Flash_Hiders

    Flash Hiders (Japanese: フラッシュハイダース) is a fighting video game developed and published in Japan in 1993 for the PC Engine Super CD-ROM² console. Flash Hiders was followed by a 1995 sequel titled Battle Tycoon: Flash Hiders SFX, which was also released exclusively in Japan, but developed for the Super Famicom.

  8. TurboGrafx-16 Mini - Wikipedia

    en.wikipedia.org/wiki/TurboGrafx-16_Mini

    Sixty titles were announced between all regions for the Mini, 54 of which are unique. [clarification needed] Konami lists the titles either under the category of "TurboGrafx-16" for the American games or "PC Engine" for the Japanese games; though this listing is heavily simplified as TurboGrafx-CD/CD-ROM², Super CD-ROM², Arcade CD-ROM² and SuperGrafx titles are also included on all regions ...

  9. Starling Framework - Wikipedia

    en.wikipedia.org/wiki/Starling_Framework

    StarlingPunk is designed for developing 2D Flash games, inspired by the popular FlashPunk framework. Flox is a Backend as a Service targeting especially Starling developers (and built by the same team). GameBuilder Studio is an Open Source Game Engine and visual WYSIWYG tool for creating professional cross-platform 2D games. Optimized for ...