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  2. Rubber duck debugging - Wikipedia

    en.wikipedia.org/wiki/Rubber_duck_debugging

    The name is a reference to a story in the book The Pragmatic Programmer in which a programmer would carry around a rubber duck and debug their code by forcing themselves to explain it, line by line, to the duck. [1] Many other terms exist for this technique, often involving different (usually) inanimate objects, or pets such as a dog or a cat.

  3. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making specific disciplined use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.

  4. How to Design Programs - Wikipedia

    en.wikipedia.org/wiki/How_to_Design_Programs

    Like Structure and Interpretation of Computer Programs (SICP), HtDP relies on a variant of the programming language Scheme. It includes its own programming integrated development environment (IDE), named DrRacket, which provides a series of programming languages. The first language supports only functions, atomic data, and simple structures.

  5. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    It is important to note that there is no one particular coding convention for any programming language. Every organization has a custom coding standard for each type of software project. It is, therefore, imperative that the programmer chooses or makes up a particular set of coding guidelines before the software project commences.

  6. Jackson structured programming - Wikipedia

    en.wikipedia.org/wiki/Jackson_Structured_Programming

    In Principles of Program Design Jackson recognized situations that posed specific kinds of design problems, and provided techniques for handling them. One of these situations is a case in which a program processes two input files, rather than one. In 1975, one of the standard "wicked problems" was how to design a transaction-processing program.

  7. Programming language design and implementation - Wikipedia

    en.wikipedia.org/wiki/Creation_of_a_Programming...

    Many factors involved with the design of a language can be decided on by the goals behind the language. It's important to consider the target audience of a language, its unique features and its purpose. [4] It is good practice to look at what existing languages lack, or make difficult, to make sure a language serves a purpose. [4]

  8. Whether Wordle, Snapchat or Duolingo, sometimes it's all ...

    www.aol.com/lifestyle/whether-wordle-snapchat...

    But for many, a streak means one thing and one thing only: how long you can consistently log activity through an app, be it a game like Wordle, a language-learning program like Duolingo, a social ...

  9. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure to be transplanted directly into source code.