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  2. Skybox (video games) - Wikipedia

    en.wikipedia.org/wiki/Skybox_(video_games)

    A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.

  3. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    The instants of collision are calculated with high precision, and the physical bodies never actually interpenetrate. This is called a priori because the collision detection algorithm calculates the instants of collision before it updates the configuration of the physical bodies. The main benefits of the a posteriori methods are as follows. In ...

  4. Minkowski Portal Refinement - Wikipedia

    en.wikipedia.org/wiki/Minkowski_Portal_Refinement

    The Minkowski Portal Refinement collision detection algorithm is a technique for determining whether two convex shapes overlap. The algorithm was created by Gary Snethen in 2006 and was first published in Game Programming Gems 7.

  5. Binary space partitioning - Wikipedia

    en.wikipedia.org/wiki/Binary_space_partitioning

    In collision detection or ray tracing, a scene may be divided up into primitives on which collision or ray intersection tests are straightforward. Binary space partitioning arose from computer graphics needing to rapidly draw three-dimensional scenes composed of polygons.

  6. Terraforming - Wikipedia

    en.wikipedia.org/wiki/Terraforming

    An artist's conception shows a terraformed Mars in four stages of development.. Terraforming or terraformation ("Earth-shaping") is the hypothetical process of deliberately modifying the atmosphere, temperature, surface topography or ecology of a planet, moon, or other body to be similar to the environment of Earth to make it habitable for humans to live on.

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  8. Collision response - Wikipedia

    en.wikipedia.org/wiki/Collision_response

    The degree of relative kinetic energy retained after a collision, termed the restitution, is dependent on the elasticity of the bodies‟ materials.The coefficient of restitution between two given materials is modeled as the ratio [] of the relative post-collision speed of a point of contact along the contact normal, with respect to the relative pre-collision speed of the same point along the ...

  9. Collision - Wikipedia

    en.wikipedia.org/wiki/Collision

    Elastic collision If all of the total kinetic energy is conserved (i.e. no energy is released as sound, heat, etc.), the collision is said to be perfectly elastic. Such a system is an idealization and cannot occur in reality, due to the second law of thermodynamics .