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Adobe Premiere Pro is a timeline-based non-linear video editing software developed by Adobe Inc., distributed as part of the Adobe Creative Cloud suite. Primarily aimed at professional video editing, the program also provides an advanced set of tools for creating special effects and visual effects .
Discontinued (last version: 5.5.1) Yes No Yes, iPad only Luna: Universal Audio: Proprietary / needs UAD/Universal Audio audio interface to run No Yes No No Magix Music Maker: Magix: Proprietary / Freemium Yes No No No Mixcraft: Acoustica Proprietary: Yes No Wine [1] Remote only [2] Remote only [2] mp3DirectCut: Martin Pesch Proprietary Freeware ...
Audio editing software is any software or computer program which allows editing and generating audio data. [1] Audio editing software can be implemented completely or partly as a library, as a computer application, as a web application, or as a loadable kernel module. Wave editors are digital audio editors. There are many sources of software ...
A programmable sound generator (PSG) is a sound chip that generates (or synthesizes) audio wave signals built from one or more basic waveforms, and often some kind of noise. PSGs use a relatively simple method of creating sound compared to other methods such as frequency modulation synthesis or pulse-code modulation. [1]
Tracktion was developed by independent UK designer/programmer Julian Storer and was released in 2002 by UK-based Raw Material Software. In 2003, US-based Mackie, a division of LOUD Technologies specializing in studio recording and live sound products, took over the distribution of Tracktion.
Audio waveform Formats supported Extra Information Aegisub: GPL (but code is ISC or BSD3c) Cross platform Yes Yes SSA/ASS, MicroDVD, .srt (full support) AdobeEncore, EBU STL (write only) JACOsub (read only) [1] Limited support for RTL languages. It's mainly used for creating ASS subtitles.
WaveNet is a deep neural network for generating raw audio. It was created by researchers at London-based AI firm DeepMind.The technique, outlined in a paper in September 2016, [1] is able to generate relatively realistic-sounding human-like voices by directly modelling waveforms using a neural network method trained with recordings of real speech.
A completely different approach to function generation is to use software instructions to generate a waveform, with provision for output. For example, a general-purpose digital computer can be used to generate the waveform; if frequency range and amplitude are acceptable, the sound card fitted to most computers can be used to output the generated wave.