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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Supporters claim that asynchronous, non-blocking code can be written with async/await that looks almost like traditional synchronous, blocking code. In particular, it has been argued that await is the best way of writing asynchronous code in message-passing programs; in particular, being close to blocking code, readability and the minimal ...

  3. Asynchronous method invocation - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_method_invocation

    In multithreaded computer programming, asynchronous method invocation (AMI), also known as asynchronous method calls or the asynchronous pattern is a design pattern in which the call site is not blocked while waiting for the called code to finish. Instead, the calling thread is notified when the reply arrives. Polling for a reply is an ...

  4. Component Object Model - Wikipedia

    en.wikipedia.org/wiki/Component_Object_Model

    A custom interface, anything derived from IUnknown, provides early bound access via a pointer to a virtual method table that contains a list of pointers to the functions that implement the functions declared in the interface, in the order they are declared. An in-process invocation overhead is, therefore, comparable to a C++ virtual method call.

  5. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    The function that accepts a callback may be designed to store the callback so that it can be called back after returning which is known as asynchronous, non-blocking or deferred. Programming languages support callbacks in different ways such as function pointers , lambda expressions and blocks .

  6. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    Use of futures may be implicit (any use of the future automatically obtains its value, as if it were an ordinary reference) or explicit (the user must call a function to obtain the value, such as the get method of java.util.concurrent.Futurein Java). Obtaining the value of an explicit future can be called stinging or forcing. Explicit futures ...

  7. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of calling a program by name, message passing uses an object model to distinguish the general function from the specific implementations. The invoking program sends a message and relies on the object to select ...

  8. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    The factory method design pattern solves problems such as: How can an object's subclasses redefine its subsequent and distinct implementation? The pattern involves creation of a factory method within the superclass that defers the object's creation to a subclass's factory method.

  9. RPyC - Wikipedia

    en.wikipedia.org/wiki/RPyC

    The only different aspect is that the client is usually the side that initiates the action. Being symmetric, for example, allows the client to pass callback functions to the server. Transparent—remote objects look and behave the same as local objects would. Exceptions propagate like local ones; Allows for synchronous and asynchronous operation: