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GoldenEye: Source - A total conversion for Half-Life 2 that aims to recreate the original Nintendo 64 classic GoldenEye 007. It received Mod DB's "Editors' Choice for Reinvention" in 2006, [53] "Third Place, Mod of the Year" in 2006, [34] and "Fourth Place, Top Unreleased Mods" in 2005. [54] Half-Life 2: Capture the Flag - A simple capture-the ...
Since the release of the Source engine SDK, a large number of modifications (mods) have been developed by the Half-Life 2 community. Mods vary in scale, from fan-created levels like Minerva and weapons, to partial conversions such as Rock 24, Half-Life 2 Substance and SMOD (which modify the storyline and gameplay of the pre-existing game ...
After the successful release of the Q3 Gridiron game modification, the two built a second game mod for Quake 3 named xCTF which was never completed as they decided to build a capture the flag mod on the then (2004) newly released Half-Life 2 Source SDK which ultimately was released as Half-Life 2: Capture the Flag.
MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson, more commonly known by "Veddge". The map is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.
Adam Foster, Minerva ' s designer, is critical of Valve's design of Half-Life 2 maps. His belief is that game developers focus on creating gameplay friendly environments that do not work in an architectural way, "a series of unconnected boxes" says Foster, [9] Minerva ' s environments are built as actual environments (with correctly proportioned structures and areas) with gameplay worked in later.
When it came down to show Half-Life 2 for the first time at E3, it was part of our internal communication to refer to the "Source" engine vs. the "Goldsource" engine, and the name stuck. Source was developed part-by-part from this fork onwards, slowly replacing GoldSrc in Valve's internal projects [ 3 ] and, in part, explaining the reasons ...
The Hidden is a multiplayer total conversion mod for the popular Half-Life 2 computer game. The gameplay revolves around the retrieval of an escaped research subject where the subject is highly agile, incredibly strong, and nearly invisible. The first beta version was released on June 13, 2005 and its latest release was September 8, 2007.
Half-Life VR but the AI Is Self-Aware (sometimes shortened to Half-Life VR: Self Aware AI and abbreviated HLVR: AI) is a role-playing themed livestream and machinima series staged within a set of modified maps from the video game Half-Life Source. The series was filmed using a modification for Garry's Mod that allows for the use of virtual reality.