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This is an accepted version of this page This is the latest accepted revision, reviewed on 5 January 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...
The Sims 4: Outdoor Retreat is the first game pack for The Sims 4, released on January 13, 2015. Outdoor Retreat focuses on outdoor camping, similar to a vacation in Three Lakes in The Sims 2: Bon Voyage, [12] [13] and that in the forest lots on Vacation Island featured in The Sims: Vacation. It includes a new destination, many new objects, new ...
The Sims 4: City Living is the third expansion pack, released in North America on November 1, 2016, and Europe on November 3, 2016. It includes three new careers: Politician, Social Media, and Critic. The pack also features a new world called San Myshuno where new venues (penthouses, art center, central park, karaoke bar and apartments) are ...
Jessie Owen was traveling with her family twelve years ago when, while going through a mountain pass, a tree fell on their car. “In that moment, my parents passed away, my siblings were severely ...
1/4 tsp salt. 1/4 tsp black pepper or to taste. 1/2 cup chopped fresh herbs (parsley, dill, cilantro or basil) 1 tbsp lemon or lime juice. 1 small onion, chopped.
The Sims Social was a Facebook addition to the Sims series of video games. It was announced during the Electronic Entertainment Expo 2011 press conference. As with the original Sims games, The Sims Social lets the user create their own customizable character. In this version, however, the player uses their character to interact with those of ...
A look back at Burnes’ 2024. Burnes was very good for the first four months of the season, pitching to a 2.47 ERA over 22 starts despite less encouraging peripheral statistics.
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.