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Both the C# extension methods and the Java default methods allow a class to override the default implementation of the extension/default method, respectively. In both languages this override is achieved by defining a method on the class that should use an alternate implementation of the method.
When implementing multiple interfaces that contain a method with the same name and taking parameters of the same type in the same order (i.e. the same signature), similar to Java, C# allows both a single method to cover all interfaces and if necessary specific methods for each interface.
Methods should be verbs in lowerCamelCase or a multi-word name that begins with a verb in lowercase; that is, with the first letter lowercase and the first letters of subsequent words in uppercase. run(); runFast(); getBackground(); Variables Local variables, instance variables, and class variables are also written in lowerCamelCase.
Like in C and C++ there are functions that group reusable code. The main difference is that functions, just like in Java, have to reside inside of a class. A function is therefore called a method. A method has a return value, a name and usually some parameters initialized when it is called with some arguments.
Late binding has poorer performance than an early bound method call. Under most implementations, the correct method address must be looked up by name with each call, requiring relatively expensive dictionary search and possibly overload resolution logic. In most applications, the extra compute and time required is negligible on modern computers.
In Java, the signature of a method or a class contains its name and the types of its method arguments and return value, where applicable. The format of signatures is documented, as the language, compiler, and .class file format were all designed together (and had object-orientation and universal interoperability in mind from the start).
Unlike in C++, methods in Java are not allowed to have default argument values and methods are usually overloaded instead. class Foo { int bar ( int a , int b ) { return ( a * 2 ) + b ; } /* Overloaded method with the same name but different set of arguments */ int bar ( int a ) { return a * 2 ; } }
A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data and behavior; these compose an interface, which specifies how the object may be used. A method is a behavior of an object parametrized by a user.