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  2. Component-based software engineering - Wikipedia

    en.wikipedia.org/wiki/Component-based_software...

    Component-based software engineering (CBSE), also called component-based development (CBD), is a style of software engineering that aims to construct a software system from components that are loosely-coupled and reusable. This emphasizes the separation of concerns among components. [1] [2]

  3. Modular programming - Wikipedia

    en.wikipedia.org/wiki/Modular_programming

    Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect or "concern" of the desired functionality. A module interface expresses the elements that are provided and required by the ...

  4. Coupling (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Coupling_(computer...

    In software engineering, coupling is the degree of interdependence between software modules, a measure of how closely connected two routines or modules are, [1] and the strength of the relationships between modules. [2] Coupling is not binary but multi-dimensional. [3] Coupling and cohesion. Coupling is usually contrasted with cohesion.

  5. Module pattern - Wikipedia

    en.wikipedia.org/wiki/Module_pattern

    In software development, source code can be organized into components that accomplish a particular function or contain everything necessary to accomplish a particular task. Modular programming is one of those approaches. The concept of a "module" is not fully supported in many common programming languages.

  6. Modular design - Wikipedia

    en.wikipedia.org/wiki/Modular_design

    A modular design can be characterized by functional partitioning into discrete scalable and reusable modules, rigorous use of well-defined modular interfaces, and making use of industry standards for interfaces. In this context modularity is at the component level, and has a single dimension, component slottability.

  7. Modularity - Wikipedia

    en.wikipedia.org/wiki/Modularity

    Broadly speaking, modularity is the degree to which a system's components may be separated and recombined, often with the benefit of flexibility and variety in use. [1] The concept of modularity is used primarily to reduce complexity by breaking a system into varying degrees of interdependence and independence across and "hide the complexity of each part behind an abstraction and interface". [2]

  8. Software component - Wikipedia

    en.wikipedia.org/wiki/Software_component

    An example of interdependent components modeling a reservation system in UML. Component design is often modeled visually. In Unified Modeling Language (UML) 2.0 a component is shown as a rectangle, and an interface is shown as a lollipop to indicate a provided interface and as a socket to indicate consumption of an interface.

  9. Component (UML) - Wikipedia

    en.wikipedia.org/wiki/Component_(UML)

    This idea is the underpinning for the plug-and-play capability of component-based systems and promotes software reuse. [2] Larger pieces of a system's functionality may be assembled by reusing components as parts in an encompassing component or assembly of components, and wiring together their required and provided interfaces. [2]