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  2. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    The PLATO system featured multiple roles, including students, who could study assigned lessons and communicate with teachers through on-line notes, instructors, who could examine student progress data, as well as communicate and take lessons themselves, and authors, who could do all of the above, plus create new lessons.

  3. Roleplay simulation - Wikipedia

    en.wikipedia.org/wiki/Roleplay_simulation

    This program allowed doctors practice taking medical histories and conducting physical examinations by participating in a one-on-one scenario with a role-player. The role-players (called Standardized Patients or SP) were also trained on providing performance evaluations after the fiction of the scenario was complete. Barrows continued to evolve ...

  4. PLATO (computer system) - Wikipedia

    en.wikipedia.org/wiki/PLATO_(computer_system)

    Within an hour or less most students were using the system proficiently, mostly to learn math and science skills, although a lesson that taught keyboarding skills was one of the most popular. A few students even used on-line resources to learn TUTOR, the PLATO programming language, and a few wrote lessons on the system in the Zulu language.

  5. Role-taking theory - Wikipedia

    en.wikipedia.org/wiki/Role-taking_theory

    Robert Selman developed his developmental theory of role-taking ability based on four sources. [4] The first is the work of M. H. Feffer (1959, 1971), [5] [6] and Feffer and Gourevitch (1960), [7] which related role-taking ability to Piaget's theory of social decentering, and developed a projective test to assess children's ability to decenter as they mature. [4]

  6. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    According to some studies, the students are better at critiquing and editing written work that is exchanged over a computer network with students they know. [206] Studies completed in "computer intensive" settings found increases in student-centric, cooperative, and higher-order learning, writing skills, problem-solving, and using technology ...

  7. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  8. Intelligent tutoring system - Wikipedia

    en.wikipedia.org/wiki/Intelligent_tutoring_system

    AutoTutor assists college students in learning about computer hardware, operating systems and the Internet in an introductory computer literacy course by simulating the discourse patterns and pedagogical strategies of a human tutor. AutoTutor attempts to understand learner's input from the keyboard and then formulate dialog moves with feedback ...

  9. Role theory - Wikipedia

    en.wikipedia.org/wiki/Role_theory

    Research conducted on role theory mainly centers around the concepts of consensus, role conflict, role taking, and conformity. [1] The theatre is a metaphor often used to describe role theory. Although the word role (or roll ) has existed in European languages for centuries, as a sociological concept, the term has only been around since the ...

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