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Ported to more platforms than the original, Pitstop II was released for the Commodore 64, Atari 8-bit computers, and as a self-booting disk for IBM PC compatibles. Apple II and TRS-80 Color Computer versions were released in 1985. Pitstop II adds a split-screen, simultaneous two-player game mode. Players can be in completely different places on ...
Ted Salamone of Electronic Games reviewed the Commodore 64 version and wrote, "The engine rev sounds are realistic, the pit screen unforgettable, and the action absolutely hair-raising." [11] Stephen Reed of Hi-Res wrote that Pitstop "does not have the extended playability or good graphics" of Pole Position. Reed called the game's pit stop ...
Commodore 64 game software has been remarkably well documented and preserved - a considerable feat when taking the amount of software available for the platform into consideration. The GameBase 64 (GB64) organization has an online database of game information, which at version 7 holds information for 21,000 unique game titles.
The C64 Direct-to-TV computer-in-a-joystick unit. C64 Direct-to-TV. The C64 Direct-to-TV, called C64DTV for short, is a single-chip implementation of the Commodore 64 computer, contained in a joystick (modeled after the mid-1980s Competition Pro joystick), with 30 built-in games. The design is similar to the Atari Classics 10-in-1 TV Game.
To place a file in this category, add the tag {{Non-free video game screenshot|Commodore 64}} to the Licensing section of the file's description page. If you are not sure which category a file belongs to, browse Category:Screenshots of video games or request assistance from Wikipedia talk:WikiProject Video games .
Epyx, Inc. was a video game developer and video game publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983.
Fantasy football analyst Matt Harmon examines the future of the teams on the outside looking in at the NFL playoffs.
MLX was introduced in the December 1983 issue of COMPUTE! for the Commodore 64 and Atari 8-bit computers [1] alongside the December 1983 COMPUTE!'s Gazette [2] for the Commodore 64. This was followed by a version for the VIC-20 with 8K expansion, [3] in the January 1984 issue of COMPUTE!'s Gazette and by Tiny MLX, in the March 1984 Gazette ...