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  2. Line art - Wikipedia

    en.wikipedia.org/wiki/Line_art

    Line art or line drawing is any image that consists of distinct straight lines or curved lines placed against a background (usually plain). Two-dimensional or three-dimensional objects are often represented through shade (darkness) or hue . Line art can use lines of different colors, although line art is usually monochromatic.

  3. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    The mathematical basis for Bézier curves—the Bernstein polynomials—was established in 1912, but the polynomials were not applied to graphics until some 50 years later when mathematician Paul de Casteljau in 1959 developed de Casteljau's algorithm, a numerically stable method for evaluating the curves, and became the first to apply them to computer-aided design at French automaker Citroën ...

  4. Line (graphics) - Wikipedia

    en.wikipedia.org/wiki/Line_(graphics)

    Graphical curved lines on a white background. In graphics, a line can be described as a single point that continues for a distance [citation needed], or as the connection between two points. The purpose of a line in graphics is to help the artist to communicate to the viewers what it is they are supposed to be seeing or taking notice of.

  5. Curvilinear perspective - Wikipedia

    en.wikipedia.org/wiki/Curvilinear_perspective

    Curvilinear barrel distortion Curvilinear pincushion distortion. Curvilinear perspective, also five-point perspective, is a graphical projection used to draw 3D objects on 2D surfaces, for which (straight) lines on the 3D object are projected to curves on the 2D surface that are typically not straight (hence the qualifier "curvilinear" [citation needed]).

  6. Brachistochrone curve - Wikipedia

    en.wikipedia.org/wiki/Brachistochrone_curve

    The curve of fastest descent is not a straight or polygonal line (blue) but a cycloid (red).. In physics and mathematics, a brachistochrone curve (from Ancient Greek βράχιστος χρόνος (brákhistos khrónos) 'shortest time'), [1] or curve of fastest descent, is the one lying on the plane between a point A and a lower point B, where B is not directly below A, on which a bead slides ...

  7. Contour line - Wikipedia

    en.wikipedia.org/wiki/Contour_line

    A contour line (also isoline, isopleth, isoquant or isarithm) of a function of two variables is a curve along which the function has a constant value, so that the curve joins points of equal value. [ 1 ] [ 2 ] It is a plane section of the three-dimensional graph of the function f ( x , y ) {\displaystyle f(x,y)} parallel to the ( x , y ...

  8. Line (geometry) - Wikipedia

    en.wikipedia.org/wiki/Line_(geometry)

    Tangent to a curve. The red line is tangential to the curve at the point marked by a red dot. In Euclidean geometry, all lines are congruent, meaning that every line can be obtained by moving a specific line. However, lines may play special roles with respect to other geometric objects and can be classified according to that relationship.

  9. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    Above: monochrome screening; below: Gupta-Sproull anti-aliasing; the ideal line is considered here as a surface. In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers. On such media, line drawing requires an approximation (in ...