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  2. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    Python and Ruby both recommend UpperCamelCase for class names, CAPITALIZED_WITH_UNDERSCORES for constants, and snake_case for other names. In Python, if a name is intended to be "private", it is prefixed by one or two underscores. Private variables are enforced in Python only by convention.

  3. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python supports most object oriented programming (OOP) techniques. It allows polymorphism, not only within a class hierarchy but also by duck typing. Any object can be used for any type, and it will work so long as it has the proper methods and attributes. And everything in Python is an object, including classes, functions, numbers and modules.

  4. Snake case - Wikipedia

    en.wikipedia.org/wiki/Snake_case

    Snake case (sometimes stylized autologically as snake_case) is the naming convention in which each space is replaced with an underscore (_) character, and words are written in lowercase. It is a commonly used naming convention in computing , for example for variable and subroutine names, and for filenames .

  5. Class variable - Wikipedia

    en.wikipedia.org/wiki/Class_variable

    In the above Python code, it does not provide much information as there is only class variable in the Dog class that provide the vertebrate group of dog as mammals. In instance variable, you could customize your own object (in this case, dog_1) by having one or more instance variables in the Dog class.

  6. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Class variables – belong to the class as a whole; there is only one copy of each variable, shared across all instances of the class; Instance variables or attributes – data that belongs to individual objects; every object has its own copy of each one. All 4 variables mentioned above (first_name, position etc) are instance variables. Member ...

  7. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    Class variableVariable defined in a class whose objects all possess the same copy; Instance variable – Member variable of a class that all its objects possess a copy of; List of object-oriented programming languages; Trait (computer programming) – Set of methods that extend the functionality of a class

  8. Syntax (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Syntax_(programming_languages)

    Terminal symbols are the concrete characters or strings of characters (for example keywords such as define, if, let, or void) from which syntactically valid programs are constructed. Syntax can be divided into context-free syntax and context-sensitive syntax. [7] Context-free syntax are rules directed by the metalanguage of the programming ...

  9. Comparison of programming languages (syntax) - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    Python. The use of the triple-quotes to comment-out lines of source, does not actually form a comment. [19] The enclosed text becomes a string literal, which Python usually ignores (except when it is the first statement in the body of a module, class or function; see docstring). Elixir