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Throughput is usually measured in bits per second (bit/s, sometimes abbreviated bps), and sometimes in packets per second (p/s or pps) or data packets per time slot. The system throughput or aggregate throughput is the sum of the data rates that are delivered over all channels in a network. [1] Throughput represents digital bandwidth consumption.
The ISQ symbols for the bit and byte are bit and B, respectively.In the context of data-rate units, one byte consists of 8 bits, and is synonymous with the unit octet.The abbreviation bps is often used to mean bit/s, so that when a 1 Mbps connection is advertised, it usually means that the maximum achievable bandwidth is 1 Mbit/s (one million bits per second), which is 0.125 MB/s (megabyte per ...
Bandwidth commonly measured in bits/second is the maximum rate that information can be transferred Throughput is the actual rate that information is transferred Latency the delay between the sender and the receiver decoding it, this is mainly a function of the signals travel time, and processing time at any nodes the information traverses
So a designation of 9600-8-E-2 would be 9,600 bits per second, with eight bits per character, even parity and two stop bits. A common set-up of an asynchronous serial connection would be 9600-8-N-1 (9,600 bit/s, 8 bits per character, no parity and 1 stop bit) - a total of 10 bits transmitted to send one 8 bit character (one start bit, the 8 ...
This is a list of interface bit rates, is a measure of information transfer rates, or digital bandwidth capacity, at which digital interfaces in a computer or network can communicate over various kinds of buses and channels.
The consumed bandwidth in bit/s, corresponds to achieved throughput or goodput, i.e., the average rate of successful data transfer through a communication path.The consumed bandwidth can be affected by technologies such as bandwidth shaping, bandwidth management, bandwidth throttling, bandwidth cap, bandwidth allocation (for example bandwidth allocation protocol and dynamic bandwidth ...
On a lower-speed 1.544 Mbit/s T1 line, the same packet would take up to 7.8 milliseconds. A queuing delay induced by several such data packets might exceed the figure of 7.8 ms several times over. This was considered unacceptable for speech traffic. The design of ATM aimed for a low-jitter network interface.
Packet time is negotiated by the stream source for each streaming session. Short packet times provide low latency and high transmission rate, but introduce high overhead and require high-performance equipment and links. Long packet times increase latencies and require more buffering. A range from 125 μs to 4 ms is defined, though it is ...