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Aliasing can occur in any language that can refer to one location in memory with more than one name (for example, with pointers).This is a common problem with functions that accept pointer arguments, and their tolerance (or the lack thereof) for aliasing must be carefully documented, particularly for functions that perform complex manipulations on memory areas passed to them.
Type aliasing is a feature in some programming languages that allows creating a reference to a type using another name. It does not create a new type hence does not increase type safety . It can be used to shorten a long name.
Each record field of each record type has its own alias class, in general, because the typing discipline usually only allows for records of the same type to alias. Since all records of a type will be stored in an identical format in memory, a field can only alias to itself. Similarly, each array of a given type has its own alias class.
If the functions f and g are free from program visible side-effects, all three choices will produce a program with the same visible program effects. If the implementation of f or g contain the side-effect of any pointer write subject to aliasing with pointers a or b, the three choices are liable to produce different visible program effects.
In C and C++, constructs such as pointer type conversion and union — C++ adds reference type conversion and reinterpret_cast to this list — are provided in order to permit many kinds of type punning, although some kinds are not actually supported by the standard language.
Aliasing may refer to: Alias (command), a replacement command in various command line interpreters; Aliasing (computing), having multiple labels or names for the same memory location; Aliasing (factorial experiments), a property that makes some effects in factorial experiments "aliased", or indistinguishable from each other.
An example of spatial aliasing is the moiré pattern observed in a poorly pixelized image of a brick wall. Spatial anti-aliasing techniques avoid such poor pixelizations. Aliasing can be caused either by the sampling stage or the reconstruction stage; these may be distinguished by calling sampling aliasing prealiasing and reconstruction ...
A naive approach to anti-aliasing the line would take an extremely long time. Wu's algorithm is comparatively fast, but is still slower than Bresenham's algorithm. The algorithm consists of drawing pairs of pixels straddling the line, each coloured according to its distance from the line. Pixels at the line ends are handled separately.