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Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
Kinect Fun Labs is an application development hub that allows users to play, create and share their own Kinect experiences. As of July 2012, there were fifteen games in the Fun Labs range. The games were developed by Good Science Studio , Smoking Gun Interactive , Relentless Software , Wahoo Studios , Asobo Studio , and N-Space and published by ...
Kinect Sports is a sports video game developed by Rare and published by Microsoft Game Studios for the Xbox 360. The game utilizes the Kinect motion-sensing peripheral and was released in North America on 4 November 2010 as a launch title for Kinect , then, a few days later, in Europe and Australia.
[1] [2] It is the successor to the Microsoft Kinect line of sensors. The kit includes a 12 megapixel RGB camera supplemented by 1 megapixel-depth camera for body tracking, a 360-degree seven-microphone array and an orientation sensor. [3] [4] [5] The sensor is based on the depth sensor presented during 2018 ISSCC. [6]
Kinect Sports Rivals is a sports video game developed by Rare and published by Microsoft Studios for the Xbox One. [1] It is the third game in the Kinect Sports series and utilizes the console's Kinect motion-sensing camera. [1] The game was announced during Microsoft's E3 2013 press event and was released in 2014. [2]
Kinect Adventures! is a sports video game released by Microsoft Game Studios for the Xbox 360. Released in 2010, it is a collection of five adventure and sports minigames and was developed by Good Science Studio, a subsidiary of Microsoft Game Studios. The game utilizes the Kinect motion camera and was offered as a pack-in game with the ...
The game consists of training instructions within three separate sections from three champion UFC fighters and trainers: Mark Delagrotte, Greg Jackson, and Javier Mendez.
In software engineering, a freeze is a point in time in the development process after which the rules for making changes to the source code or related resources become more strict, or the period during which those rules are applied. [1] A freeze helps move the project forward towards a release or the end of an iteration by reducing the scale or ...