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Strategic Studies Games 1980: Alexander at Tyre: Thunderhaven Game Co. 1993: Alexander the Great: Guidon Games: 1971: Re-released by Avalon Hill in 1974: Ancients: Good Industries: 1990: Re-released by 3W in 1992 and by Games Publications Group in 1999: Assyrian Wars: Udo Grebe Gamedesign: 2005: Armageddon: Tactical Combat, 3000-500 BC ...
The political board game Canadian Civil War was a complete departure for SPI, which up to that time had produced 170 military wargames. [4] Although Vic Baker credits the concept of the game to Terry Hardy of Connecticut, a descendant of United Empire Loyalists , [ 4 ] Hardy's name is not mentioned in the game credits, which instead lists ...
Art Meets Matter – board games and game design concepts; Asmodée Éditions – board games; formerly called Siroz; Atlas Games – collectible card games, card games, and role-playing games; Australian Design Group – wargames; Avalanche Press – historical boardgames and historical d20 modules; Avalon Hill – board games; part of Wizards ...
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Board games, wargames Simulations Canada is a Canadian board wargame publisher established in Nova Scotia in 1977, before moving to Vancouver Island, British Columbia. The company was founded by Stephen Newberg as a one-man operation and was one of only a handful of companies devoted to publishing wargames at that time.
Knight Models – publishes Batman Miniature Game, a skirmish game based on the adventures of the iconic Dark Knight, and Harry Potter Miniatures Adventure Game, a board game with miniatures featuring the famous wizarding saga. L2 Design Group; Legion Wargames - publisher of several games including Toulon, 1793, Maori Wars and many more.
Wargames and other war-themed board games, excluding abstract games like chess and Go. Subcategories This category has the following 10 subcategories, out of 10 total.
Quebec Libre is a board game of cooperation and conflict for 2–6 players in which players control various areas of Canada, and must negotiate with each other, either openly or privately, for funding, popular support and power, as each player grapples with standard of living, popularity, unemployment, energy, production, taxation, consumption, exports, and development.