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  2. Audio bit depth - Wikipedia

    en.wikipedia.org/wiki/Audio_bit_depth

    10-, 11- and 10-bit PCM respectively, with companding [D] Ardour: DAW by Paul Davis and the Ardour Community 32-bit floating point [43] Pro Tools 11 DAW by Avid Technology: 16- and 24-bit or 32-bit floating point sessions and 64-bit floating point mixing [44] Logic Pro X DAW by Apple Inc. 16- and 24-bit projects and 32-bit or 64-bit floating ...

  3. Chiptune - Wikipedia

    en.wikipedia.org/wiki/Chiptune

    The Game Boy uses two pulse channels (switchable between 12.5%, 25%, 50% and 75% wave duty cycle), a channel for a 4-bit waveform generator, and a pseudo-random-noise generator. The Commodore 64 however used the MOS Technology SID chip which offered 3 channels, each switchable between pulse, saw-tooth, triangle, and noise.

  4. Glossary of digital audio - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_digital_audio

    All DVD-Audio players are equipped with MLP decoding, while its use on the discs themselves is at their producers' discretion. To store 5.1 tracks in 88.2 kHz / 20-bit, 88.2 kHz / 24-bit, 96 kHz / 20-bit or 96 kHz / 24-bit on a DVD disc, the use of MLP compression is mandatory. [clarification needed] MP3

  5. AES3 - Wikipedia

    en.wikipedia.org/wiki/AES3

    Byte 22: Channel status word reliability indication bits 0–3: Reserved; bit 4: If set, bytes 0–5 (signal format) are unreliable. bit 5: If set, bytes 6–13 (channel labels) are unreliable. bit 6: If set, bytes 14–17 (sample address) are unreliable. bit 7: If set, bytes 18–21 (timestamp) are unreliable. Byte 23: CRC. This byte is used ...

  6. Audio signal - Wikipedia

    en.wikipedia.org/wiki/Audio_signal

    Signal flow is the path an audio signal will take from source to the speaker or recording device. Signal flow may be short and simple as in a home audio system or long and convoluted in a recording studio and larger sound reinforcement system as the signal may pass through many sections of a large mixing console, external audio equipment, and even different rooms.

  7. Compact Disc Digital Audio - Wikipedia

    en.wikipedia.org/wiki/Compact_Disc_Digital_Audio

    In total, there are 33 × (14 + 3) = 561 bits. A 27-bit word (a 24-bit pattern plus 3 merging bits) is added to the beginning of each frame to assist with synchronization, so the reading device can locate frames easily. With this, a frame ends up containing 588 bits of channel data which are decoded to 192 bits of digital audio.

  8. Audio system measurements - Wikipedia

    en.wikipedia.org/wiki/Audio_system_measurements

    Audio CDs use a bit depth of 16-bits, while DVD-Video and Blu-ray discs can use 24-bit audio. The maximum dynamic range of a 16-bit system is about 96 dB, [ 10 ] while for 24 bit it is about 144 dB.

  9. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    In 1994, the CD-ROM equipped PlayStation supported 24 channels of 16-bit samples of up to 44.1 kHz sample rate, samples equal to CD audio in quality. It also sported a few hardware DSP effects like reverb. Many Square titles continued to use sequenced music, such as Final Fantasy VII, Legend of Mana, and Final Fantasy Tactics.