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Notable graphic adventure games of the 1980s Game Developer Publisher System Date released Notes Game engine Mystery House: On-Line Systems: On-Line Systems Apple II: 5 May 1980: First graphic adventure game, featuring black and white visuals. ADL (Adventure Development Language) Wizard and the Princess: On-Line Systems: On-Line Systems
The Beverly Hillbillies (video game) The Big Red Adventure; Big Thinkers (video game series) The Bizarre Adventures of Woodruff and the Schnibble; Black Dahlia (video game) Black Mirror (2017 video game) The Black Mirror (video game) Blacksad: Under the Skin; Blackwell (series) The Blackwell Convergence; The Blackwell Deception; The Blackwell ...
Dragonsphere (1994), a point-and-click graphic adventure game developed and published by MicroProse. Released as freeware by Atari in 2011 on GOG.com. [114] The rights were brought by Tommo in 2015 and, after the expiration of the deal with Atari, began to charge for it. [115] Gateway (1992), an adventure game by Legend Entertainment. [116]
The next Google Doodle game, in honor of the 46th anniversary of Star Trek, conjures intense nostalgia for the best point-and-click adventure. That's it: Google needs to just start developing ...
Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. [1] [2] The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl.
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Samorost, a point-and-click adventure game. Scorched 3D, a 3D remake of an artillery game Scorched Earth. A Second Face, a sci-fi adventure game. Second Life, a virtual online world, created by its users. Developed by Linden Lab. Seiklus, an ambient single-player action-adventure game. Shobon no Action, a Japanese game notorious for its difficulty.
The game was also the first LucasArts adventure game to be released for DOS. Maniac Mansion was LucasArts' first full graphic adventure game, using a point-and-click interface rather than the text-based gameplay seen in Labyrinth. A menu of verbs allows the player to choose how to interact with the game's environment.