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Sega Corporation [a] [b] is a Japanese multinational video game company and subsidiary of Sega Sammy Holdings headquartered in Shinagawa, Tokyo.It produces several multi-million-selling game franchises for arcades and consoles, including Sonic the Hedgehog, Angry Birds, Phantasy Star, Puyo Puyo, Super Monkey Ball, Total War, Virtua Fighter, Megami Tensei, Sakura Wars, Persona, and Yakuza.
The first PlayStation game in the series, Final Fantasy VII, drove sales of the PlayStation, further weakening Nintendo's position and driving Sega further out of the market. [39] [40] By this point, the console war between Nintendo and Sega had evaporated, with both companies now facing Sony as their rival.
^b There is a variety of other input devices available for all three consoles, including rhythm game controllers, microphones and third-part gamepads/controllers. ^c All consoles are capable of producing 3D images using anaglyph or frame-compatible systems (side-by-side/SbS, top and bottom/TaB), as these do not require any special output hardware.
The following is a list of game controllers. It includes input devices that are notable and whose primary function is to control how the video games are played. Regional variants and models containing insignificant changes are not included.
The previous losses from the Saturn, 32X, and Sega/Mega-CD, stagnation of sales due to the PlayStation 2, and impending competition from Microsoft and Nintendo caused Sega's revenue to shrink and announce their intention on killing the system in early 2001, [24] dropping the system entirely and leaving the console market in early 2004 in Japan ...
The SG-1000 hit the market in 1983, and was Sega’s first foray into home consoles. But its limited release outside of Japan, coupled with fierce competition from Nintendo’s Famicom, resulted ...
Nintendo, working along with Sony, also had plans to create a CD-ROM drive for the SNES (plans that resulted in a prototype version of the Sony PlayStation), but eventually decided not to go through with that project, opting to team up with Philips in the development of the add-on instead (contrary to popular belief, the CD-i was largely ...
Since Nintendo owned the console rights to most arcade games of the time, the second part involved creating a library of instantly recognizable games which used the names and likenesses of celebrities and athletes. [78] [79] Nonetheless, it had a hard time overcoming Nintendo's ubiquitous presence in consumers' homes. [80]