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The Cell processor version used by the PlayStation 3 has a main CPU and 6 SPEs available to the user, giving the Gravity Grid machine a net of 16 general-purpose processors and 96 vector processors. The machine has a one-time cost of $9,000 to build and is adequate for black-hole simulations which would otherwise cost $6,000 per run on a ...
PS3 CPU "Cell Broadband Engine" The PS3 uses the Cell microprocessor, which is made up of one 3.2 GHz PowerPC-based "Power Processing Element" (PPE) and six accessible Synergistic Processing Elements (SPEs). A seventh runs in a special mode and is dedicated to aspects of the OS and security, and an eighth is a spare to improve production yields.
The PlayStation 3 was developed on the purpose-built Cell processor, co-developed with Toshiba and IBM; SCE's president Ken Kutaragi envisioned a home entertainment system akin to supercomputers. [ 18 ] [ 19 ] It was the first console to use the Blu-ray disc as its primary storage medium, [ 20 ] the first to be equipped with an HDMI port, and ...
Not only is the $299 PS3 Slim a skinnier version than its fat bro, it also features a new upgraded Cell processor (jointly developed by IBM, Toshiba, and Sony), according to an IBM spokesman, that ...
The Cell processor, known as the heart of the PS3, is being used every day in rather extraordinary situations. IBM has crafted yet another supercomputer, codenamed Roadrunner, which runs at a ...
Cell microprocessors are multi-core processors that use cellular architecture for high performance distributed computing. The first commercial Cell microprocessor, the Cell BE, was designed for the Sony PlayStation 3. IBM designed the PowerXCell 8i for use in the Roadrunner supercomputer. [1]
A PlayStation 3 cluster is a distributed system computer composed primarily of PlayStation 3 video game consoles. Before and during the console's production lifetime , its powerful IBM Cell CPU attracted interest in using multiple, networked PS3s for affordable high-performance computing.
The CPU core is a two-way superscalar in-order RISC processor. [3] Based on the MIPS R5900, it implements the MIPS-III instruction set architecture (ISA) and much of MIPS-IV, in addition to a custom instruction set developed by Sony which operated on 128-bit wide groups of either 32-bit, 16-bit, or 8-bit integers in single instruction, multiple data (SIMD) fashion (e.g. four 32-bit integers ...