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  2. Impact of the COVID-19 pandemic on the video game industry

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    Generally, sales of video games have increased as a result of stay-at-home and lockdown orders from the pandemic, as people turned to video games as a pastime. [1] The NPD Group reported that video game sales in North America in March 2020 were up 34% from those in March 2019, and video game hardware up by 63% – which included more than twice ...

  3. U.S. state and local government responses to the COVID-19 ...

    en.wikipedia.org/wiki/U.S._state_and_local...

    Full map including municipalities. State, territorial, tribal, and local governments responded to the COVID-19 pandemic in the United States with various declarations of emergency, closure of schools and public meeting places, lockdowns, and other restrictions intended to slow the progression of the virus.

  4. Impact of the COVID-19 pandemic on television - Wikipedia

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    [49] [50] Although the reason for the closure is not directly due to COVID-19, some figures have expressed concern about its impact on public efforts to contain the pandemic. In a statement, ABS-CBN management said that "Millions of Filipinos will lose their source of news and entertainment when ABS-CBN is ordered to go off-air on TV and radio ...

  5. Impact of the COVID-19 pandemic on science and technology

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    Firms that use advanced digital technologies and invested to become more digital as a response to COVID-19 (in %) Zoom video meeting in 2021. Teleconferencing has been used to replace cancelled events as well as daily During the COVID-19 pandemic, many firms began providing services online. [93] business meetings and social contacts.

  6. National responses to the COVID-19 pandemic - Wikipedia

    en.wikipedia.org/wiki/National_responses_to_the...

    Illustration showing how COVID-19 spreads and the impact of isolation on it. National responses to the COVID-19 pandemic have been varied, and have included containment measures such as lockdowns, quarantines, and curfews. As of 30 December 2024, 777,074,039 cases of COVID-19 have been reported, resulting in 7,079,129 reported deaths. [1]

  7. 2023–2024 video game industry layoffs - Wikipedia

    en.wikipedia.org/wiki/2023–2024_video_game...

    The video game industry layoffs are a part of the broader tech industry layoffs that began in 2023; [17] many such layoffs have been attributed to artificial intelligence, [18] although increased interest rates, reduced demand from consumers and excessive hiring during the COVID-19 pandemic have also been cited as causes. [17]

  8. Flattening the curve - Wikipedia

    en.wikipedia.org/wiki/Flattening_the_curve

    Flattening the curve is a public health strategy to slow down the spread of an epidemic, used against the SARS-CoV-2 virus during the early stages of the COVID-19 pandemic. The curve being flattened is the epidemic curve, a visual representation of the number of infected people needing health care over time. During an epidemic, a health care ...

  9. Impact of the COVID-19 pandemic on television in the United ...

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    The onset of the COVID-19 pandemic in March 2020 substantially impacted the American television industry. With the spread of the pandemic in the United States , almost all television entertainment production ceased, except those capable of being produced remotely and/or with reduced personnel.