Search results
Results From The WOW.Com Content Network
In geometry and mechanics, a displacement is a vector whose length is the shortest distance from the initial to the final position of a point P undergoing motion. [1] It quantifies both the distance and direction of the net or total motion along a straight line from the initial position to the final position of the point trajectory .
Angular distance or angular separation is the measure of the angle between the orientation of two straight lines, rays, or vectors in three-dimensional space, or the central angle subtended by the radii through two points on a sphere.
A displacement field is a vector field of all displacement vectors for all particles in the body, which relates the deformed configuration with the undeformed configuration. The distance between any two particles changes if and only if deformation has occurred. If displacement occurs without deformation, then it is a rigid-body displacement.
There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.
Subtraction of two vectors can be geometrically illustrated as follows: to subtract b from a, place the tails of a and b at the same point, and then draw an arrow from the head of b to the head of a. This new arrow represents the vector (-b) + a, with (-b) being the opposite of b, see drawing. And (-b) + a = a − b. The subtraction of two ...
Relative velocities between two particles in classical mechanics. The figure shows two objects A and B moving at constant velocity. The equations of motion are: = +, = +, where the subscript i refers to the initial displacement (at time t equal to zero).
cannot be written as the exterior product of two vectors. A bivector that can be written as the exterior product of two vectors is simple. In two and three dimensions all bivectors are simple, but not in four or more dimensions; in four dimensions every bivector is the sum of at most two exterior products.
This formula shows how to calculate the curl of F in any coordinate system, and how to extend the curl to any oriented three-dimensional Riemannian manifold. Since this depends on a choice of orientation, curl is a chiral operation. In other words, if the orientation is reversed, then the direction of the curl is also reversed.