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  2. DragonBox - Wikipedia

    en.wikipedia.org/wiki/DragonBox

    DragonBox is an educational game series developed and published by WeWantToKnow AS, a Norwegian studio. DragonBox Algebra was released on May 9, 2012 for iOS. [1] It was created to teach children math, such as algebra.

  3. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  4. Solve Education - Wikipedia

    en.wikipedia.org/wiki/Solve_Education

    [10] [11] The game was launched in 2017 and is made to be operated on low-end mobile devices. [12] [13] SE! leverages gamification and artificial intelligence to maximize the ubiquity of mobile phones and broadband to make sure education reaches children and youth in low-income countries. [14] [15] [5]

  5. Savivo - Wikipedia

    en.wikipedia.org/wiki/Savivo

    Savivo utilizes various teaching approaches in their apps. Besides using gamification elements to increase the time children play the games, Savivo is a proponent for learning through play. Savivo's approach is structured and uses both dialogue and visual elements to stimulate learning.

  6. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    This is a list of educational software that is computer ... GCompris - free software ... Swamp Gas Visits the United States of America - a game that teaches ...

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

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