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XLink Kai is a program developed by Team XLink allowing for online play of video games with support for LAN multiplayer modes. It enables players on the GameCube, Nintendo Switch, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita / PlayStation TV, Xbox, Xbox 360, and Xbox One to play games across the Internet using a network configuration that simulates a ...
The introduction of Internet-ready game consoles, such as Sony's PlayStation 3 and Microsoft's Xbox, brought online services that aid in securely managing the player's credentials, digital store purchases, friend lists, messaging and other social features, and online matchmaking for multiplayer games. Though providing benefits to the player ...
PlayStation Network, often abbreviated as PSN, is an online multiplayer gaming and digital media delivery service provided/run by Sony Computer Entertainment for use with the PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Portable and PlayStation Vita video game consoles. [26]
Cross-platform play is the ability to allow different gaming platforms to share the same online servers in a game, allowing players to join regardless of the platform they own. Since the Dreamcast and PlayStation 2, there have been some online video games that support cross-play. Listed here is an incomplete list of games that support cross ...
A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]
3DS / PS3: Action: 2012 2-3 Local*, Online** Full Yes *3DS only **PS3 only Earth 2150: PC: RTS: 2000 8 Local, Online Full No Earth 2160: PC: RTS: 2005 8 Local, Online Full No Earth Defense Force 2017: XB360: TPS: 2006 3 Local, Online Full No Earth Defense Force: Insect Armageddon: XB360: TPS: 2011 2 Local Split No Endless Ocean: Wii: Adventure ...
Instead of having a unified online service like Xbox Live, online multiplayer on the PS2 was the responsibility of the game publisher and was run on third-party servers. . However, later PS2 online games required the console to be authorized through Sony's Dynamic Network Authentication System (DNAS) before connecting to the ser
Similarly, in the case of Remote Play, the PlayStation 3 or PlayStation 4 do all of the processing, but transmit the image and sound to the PlayStation Portable or PlayStation Vita screens and speakers. [2] While typically in reference to Sony consoles and handhelds, it has been used in different ways as well.