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  2. Wizard101 - Wikipedia

    en.wikipedia.org/wiki/Wizard101

    A wizard first starting the game must choose a school: Fire, Ice, Storm, Myth, Life, Death, or Balance, each complete with their own set of unique spells and playstyles. The game is based around "duels": two teams made up of one to four players or computer enemies on each team who take turns casting spells. Spells can be cast using "pips".

  3. Category : Fictional characters with ice or cold abilities

    en.wikipedia.org/wiki/Category:Fictional...

    Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.

  4. KingsIsle Entertainment - Wikipedia

    en.wikipedia.org/wiki/KingsIsle_Entertainment

    KingsIsle Entertainment was founded in January 2005 by Elie Akilian. [1] Inspired by his teenage son, who was a fan of video games, Akilian established KingsIsle in Plano, Texas, [2] and started hiring former employees of id Software and Ubisoft to work on what would become Wizard101. [1]

  5. Spell Law - Wikipedia

    en.wikipedia.org/wiki/Spell_Law

    Spell Law is a role-playing game supplement first published by Iron Crown Enterprises (ICE) in 1981 and written by Peter C. Fenlon, Jr., S. Coleman Charlton, and Terry K. Amthor, with Steven E. Moffat.

  6. Wizard's Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Wizard's_Spell_Compendium

    Joe Kushner reviewed Wizard's Spell Compendium III in 1998, in Shadis #48. [1] Kushner found the icons to denote the campaign setting of origin for a spell to be "handy reference tools which augment the speed in which a player or DM can quickly find spells from a particular world". [1]

  7. Grimoire - Wikipedia

    en.wikipedia.org/wiki/Grimoire

    This design for an amulet comes from the Black Pullet grimoire.. A grimoire (/ ɡ r ɪ m ˈ w ɑːr /) (also known as a book of spells, magic book, or a spellbook) [citation needed] is a textbook of magic, typically including instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms, and divination, and how to summon or invoke supernatural ...

  8. Ultimate Book of Spells - Wikipedia

    en.wikipedia.org/wiki/Ultimate_Book_of_Spells

    Ultimate Book of Spells is a Canadian children's animated television series produced by BKN International. [1] It first premiered on YTV Channel for kids in Canada. Inspired by the popular Harry Potter book and movie series, the show presents a trio of "wizards-in-training" at an enchanted private school run by Miss Crystalgazer. Cassy is a ...

  9. Magic in the Greco-Roman world - Wikipedia

    en.wikipedia.org/wiki/Magic_in_the_Greco-Roman_world

    Pompeian wall painting depicting a hermaphrodite sitting, left hand raised towards an old satyr approaching from behind; a maenad or bacchant brings a love potion.. Magic in the Greco-Roman world – that is, ancient Greece, ancient Rome, and the other cultures with which they interacted, especially ancient Egypt – comprises supernatural practices undertaken by individuals, often privately ...